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Telfor Journal
2018, vol. 10, br. 2, str. 134-138
jezik rada: engleski
vrsta rada: neklasifikovan
doi:10.5937/telfor1802134T


Development of the game Hangman in assembly programming language
(naslov ne postoji na srpskom)
Univerzitet u Beogradu, Elektrotehnički fakultet

e-adresa: stefan@stefan.engineer, predrag.mitrovic@yahoo.com

Sažetak

(ne postoji na srpskom)
This paper describes the realization of the Hangman game in Microsoft Visual Studio, using the assembler programming language, Kip Irvine's and MASM libraries. Knowledge of the work in the software tool is demonstrated, as well as advanced knowledge of assembler and work with library functions. The obtained game uses less CPU time than its realizations in other higher level programming languages.

Ključne reči

irvine32; MASM; assembly; hangman; game

Reference

Naknadno pridodat članak: provera, normiranje i linkovanje referenci u toku.
https://en.wikipedia.org/wiki/Hangman_(game)
Carter, Paul A. PC Assembly Language. Lulu.com, 2007.
Irvine, Kip R. Assembly language for Intel-based computers. Prentice Hall, 2003.
Prokin, M. Računarska elektronika. Akademska misao, 2005
Hyde, R. The art of assembly language. No Starch Press, 2010.
http://kipirvine.com/asm/index6th.htm
http://www.asmirvine.com/
http://programming.msjc.edu/asm/help/index.html?page=source%2 Fabout.htm
Kuo, Sen M., Bob H. Lee, and Wenshun Tian. Real-time digital signal processing: fundamentals, implementations and applications. John Wiley & Sons, 2013.
S. Tešanović and P. Mitrović, Development of the Game Hangman in Assembly Programming Language, 2017 25th Telecommunications Forum (TELFOR), Belgrade, 2017, pp. 912- 915.