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2021, vol. 13, br. 2, str. 113-130
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Studenti botovi? - studenti arhitekture suočavaju se sa disruptivnim tehnologijama u eri pandemije
New Student typology: Studentbots?: Architecture students facing disruptive technologies in the pandemic era
Universidad De Alcalá De Henares (UAH), Escuela De Arquitetura, Madrid, España
e-adresa: manu@manholo.com
Sažetak
Kontekst pandemije i obaveza da budemo zatvoreni u malim prostorima za većinu stanovništva doveli su nas do pitanja kako da predajemo o novim pravilima projektovanja i komuniciranja prostora bez fizičkog prisustva. Student 21. veka već je krenuo ka bioničkoj ličnosti zahvaljujući novim dostupnim tehnologijama. Istovremeno, rezultati klasičnog projekta, poput papirnih prezentacija, sticali su visok nivo apstrakcije zbog velikog preklapanja podataka i zahtevali su nove formate za bolju interakciju sa javnošću. U takvom kontekstu ograničenih projektanata i edukatora, videli smo jasnu priliku da unapredimo sve nove digitalne formate koji omogućavaju odlučivanje o projektu, nove platforme interakcije i disruptivne vizuelne tehnologije kao što su VR i AR. Primenom novih nastavnih alata koristeći VR/AR u različitim kontekstima i projektima koncept "studenta bota" će biti sužen. Kroz različita nastavna iskustva i primere projekata, procenićemo uspehe, neuspehe, polja ekspanzije i kontroverze ove nove tipologije učenika.
Abstract
The coronavirus pandemic and the obligation to be confined to small spaces for the majority of the population left us questioning how to teach the new design rules and communicate spaces without our physical presence. The 21st century student was already heading towards having a "bionic personality" due to new technologies. Simultaneously the classic project design outputs like paper presentations were gaining a high level of abstraction due to the massive data overlap and were demanding new formats for better public interaction. In such a context as confined designers and educators, we have seen a clear opportunity to boost all new digital formats, allowing design decision-making, new interaction platforms, and disruptive visual technologies such as virtual reality (VR) and augmented reality (AR). By applying new teaching tools using VR/AR in different contexts and projects the concept of 'studentbot' will be narrowed down. Through different teaching experiences and project examples, we will evaluate the successes, failures, fields of expansion, and controversies of this new student typology.
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