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2021, vol. 18, br. 2, str. 49-61
Digitalno igralište - prijatelj ili neprijatelj dece?
Univerzitet Singidunum, Fakultet za medije i komunikacije - FMK, Beograd

e-adresakrstic.natasa@gmail.com
Projekat:
The research is part of the project funded by UNICEF Serbia: "Implementation of the Business for Results (B4R) Initiative 2020".

Ključne reči: prava deteta; gejming; gejming industrija; Kovid-19; Srbija
Sažetak
Za centralnu industriju zabave 21. veka -onlajn igrice, deca su nesumnjivo ključna potrošačka grupa. Iako se istraživanje uticaja gejming industrije na decu uglavnom bavi negativnim efektima poput zavisnosti, nasilnog sadržaja, neprimerenog ponašanja i monetizacije ličnih podataka, postoje i mnogi pozitivni efekti -porodična zabava, virtuelno druženje, poboljšanje kognitivnih veština i korišćenje igara kao nastavno sredstvo. Stoga je zadatak svih učesnika u lancu vrednosti gejming industrije da maksimiziraju pozitivne i minimiziraju negativne uticaje na decu. Istraživanje sprovedeno među 893 mladih u Srbiji pokazalo je njihove navike u konzumiranju onlajn igara i ukazalo na to da li su njihova prava zaštićena tokom igranja. Zaključak daje preporuke ključnim zainteresovanim stranama u ekosistemu gejming industrije o tome kako digitalno igralište učiniti inkluzivnim, sigurnim i odgovornim kada je reč o poštovanju dečjih prava.
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O članku

jezik rada: engleski
vrsta rada: izvorni naučni članak
DOI: 10.5937/EJAE18-29481
primljen: 19.11.2020.
revidiran: 08.01.2021.
prihvaćen: 03.03.2021.
objavljen u SCIndeksu: 22.10.2021.
metod recenzije: dvostruko anoniman
Creative Commons License 4.0