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2022, vol. 25, br. 85, str. 40-43
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Digitalno obrazovanje u sestrinstvu
Digital education in nursing
Sažetak
Pandemija korona virusom uslovila je promene bez presedana u svim sferama života, uključujući i obrazovanje, koje se iz dominanto tradicionalnog u potpunosti prebacilo u digitalni okvir. S toga su i medicinske sestre, nastavnici u visokoškolskim ustanovama, započeli primenu različitih modela inovativnih digitalnih tehnologija. Rekreativna igra Escape room (ER), koja je u poslednjoj deceniji stekla globalnu popularnost, inspirisala je medicinske sestre nastavnike da je primene u obrazovnom okruženju. Prema definiciji ER je igra u kojoj tim igrača otkriva tragove, rešava zagonetke i obavlja zadatke u jednoj ili više soba, kako bi u ograničenom vremenu postigao određeni cilj, najčešće "beg iz sobe". U obrazovnoj ER se zagonetkom nazivaju svi problemi, izazovi i aktivnosti, dok termin soba podrazumeva prostor u kom se realizuje. Prema tome, obrazovna ER može biti on-situ i on-line. ER je u obrazovnom okruženju našla svoje mesto, jer u prostore za učenje donosi vremenski ograničene autentične situacije iz realnog profesionalnog okruženja, koje od studenata, da bi uspešno završili misiju i "pobegli iz sobe", pored angažovanja koje podstiče kritičko mišljenje, zahteva i da intenzivno međusobno komuniciraju i sarađuju. U ovom radu je prikazana primena on-line obrazovne ER na predmetu Opšta zdravstvene nega.
Abstract
The coronavirus pandemic caused unprecedented changes in all spheres of life. Education has completely shifted from the dominantly traditional to the digital framework. With that, nurse educators in higher education also started applying different models of innovative digital technologies. For example, the recreational escape room (ER) game, which has gained global popularity in the last decade, has inspired nurse educators to apply it in an educational setting. According to the definition, ER is a game in which a team of players discovers clues solves puzzles and performs tasks in one or more rooms to achieve a specific goal in a limited time, usually "room escape". In educational ER, all problems, challenges and activities are called a puzzle, while the term room means the space in which it is realized. Therefore, educational ER can be on-site and online. ER has found its place in the learning environment because it brings time-limited authentic situations from the natural professional environment. To successfully complete the mission and "escape from the room", students, in addition to engagement that encourages critical thinking, intensively communicate and cooperate with each other. This paper presents the application of online educational ER in the subject Fundamentals of Nursing.
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